After Shriekwing is defeated castle nathria opens up in a multitude of directions. Which one you picked especially at the start of the raiding season was almost entirely determined by which trigger would actually work to open the gate and which ones bugged out. The Huntsman lives in the cellar with his trusted gargons: Margore, Bargast and Hecutis. A largely cleave fight while dealing with projectile placement. Each gargon brings some other mechanics to the fight, some split soaking, some cc-ing and some painting in the room. After watching his gargons fall in battle the huntsman was no more.
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